5/13/2023 0 Comments Risk 2 computer game![]() ![]() If you have 5 or more Risk cards at the beginning of a turn, you must turn at least one set of them in. For the first set of cards you turn in, you receive 4 armies 6 for the second 8 for the third 10 for the fourth 12 for the fifth 15 for the sixth and for every additional set thereafter, 5 more armies than the previous set turned in. all three cards have artillery pictures) or all three types of armies (soldier, cavalry, artillery). Cards can be turned in when you have a three of a kind (e.g. For example, if you had 11 countries, you would receive 3 armies if you had 22 countries, you would receive 7 armies. For every three countries, the player gets one army. ![]() The number of armies is determined by: X Research source At the beginning of each turn, players receive more armies. Get your new armies at the beginning of each turn.
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